ext_201958 ([identity profile] full-score.livejournal.com) wrote in [community profile] damned_institute 2009-01-22 01:20 am (UTC)

"Oh, definitely," Claude agreed. "Putting together a full-scale, professional game requires a lot of work from a lot of people -- initial concepts, hashing out the basic mechanics, character designs, voice acting, script writing, not to mention all the coding you'd have to do, and then making sure it runs bug free. And that barely scratches the surface, really." He smiled. "Of course, that doesn't stop people from putting together their own projects, even if they're amateurs."

As for role-playing games, he had to pause to think of how to explain that one. "Basically, they're video games where you play as a fictional character -- maybe even one you designed yourself, depending on the game -- and you can meet other characters or players, form alliances with them, and then go on quests to kill monsters, find cool items, or maybe even save the world, if that's what the story requires. The more stuff you do, the stronger your character becomes, which is usually reflected through statistics you can check in a menu or something. And with some of them, you can actually connect with players from far away so you can play together."

Claude leaned back on his palms again, looking thoughtful. "I guess on some worlds a game like that wouldn't seem so fantastical. But where I'm from, we don't have things like demons or monsters, and anything resembling magic was nothing but a fairytale until around the time I was born. Still, maybe the appeal of going on a fun adventure in the comfort of your own home could carry over, regardless of where people are from."

That had all been a little long-winded, but Guy had asked, so hopefully he wasn't bored.

Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting